
Giving Robots a Face
Exploring how expressive facial animation changes the way people perceive and interact with conversational robots.
View case study ↗I work at the intersection of UX, storytelling and interactive media — combining research, visual design and hands-on prototyping to make complex ideas feel clear, engaging and human.
Three projects that show how I move between research, interaction design, visual systems and implementation.

Exploring how expressive facial animation changes the way people perceive and interact with conversational robots.
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Designing a cosy Japanese-inspired village that gradually becomes unsettling through colour, interaction and repetition.
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A narrative desktop experience that begins as a cosy unboxing ritual and slowly turns into something more uneasy.
View case study ↗Professional work across UX, e-learning, research, communication and visual design.
Selected experiments across branding, 3D, web, illustration and interactive media.








I’m Sophia, an interdisciplinary designer with a background in communication, UX and interactive media. I enjoy projects where research, systems thinking and visual storytelling meet — whether that means shaping a product flow, designing a game experience or translating an abstract idea into something people can actually use.
Currently completing an MA in Indie Game Development. Based in Germany and working comfortably in international, English-speaking teams.